Log in

I forgot my password

The Lounge
Enter The Lounge
Search
 
 

Display results as :
 


Rechercher Advanced Search

Latest topics
» Minecraft 1.7 Hard Mode Reboot
Colony planning EmptyThu May 22, 2014 7:28 pm by brian48

» Website update, getting back into business.
Colony planning EmptyThu May 22, 2014 7:25 pm by brian48

» Restoring that old console
Colony planning EmptySun May 04, 2014 10:21 pm by Gpulos27

» Site Statistics
Colony planning EmptyFri Mar 07, 2014 9:33 pm by brian48

» new tech blog
Colony planning EmptyFri Mar 07, 2014 9:24 pm by brian48

» Virtual Reality, Are we all becoming trapped?
Colony planning EmptyFri Mar 07, 2014 9:20 pm by brian48

» the tale of Plymouth: a Banished Town Journal
Colony planning EmptyThu Mar 06, 2014 9:43 pm by brian48

» Quantum Mechanics
Colony planning EmptyThu Mar 06, 2014 9:24 pm by brian48

» Texas Best Smokehouse at Balch Springs
Colony planning EmptyThu Jan 30, 2014 7:10 pm by Titanicbuff

Navigation
 Portal
 Index
 Memberlist
 Profile
 FAQ
 Search
Affiliates
Makestation
Poll

Colony planning

Go down

Colony planning Empty Colony planning

Post by Spooky_Zalost on Sat Jun 02, 2012 5:07 pm

a good start would be how to plan to get a large enough number of people into space, acrost the large distance to said planet/object, and then to land them there, I feel this is an important first step in planning for a colony, so I'm all ears for ideas on how to do this, lets hear what everyone has to say!


Last edited by Spooky_Zalost on Sat Aug 18, 2012 11:42 pm; edited 1 time in total (Reason for editing : adjusted for non mars colony planning)

_________________

"when you gaze long into an abyss the abyss also gazes into you." (Neitzsche)
Spooky_Zalost
Spooky_Zalost
Admin

Posts : 123
Reputation : 8
Join date : 2010-12-28
Age : 26
Location : Neo Denver 2062

http://truthandlies.forumotion.com

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum